Teleportation Items



< Commands
Aliases
  • /tp
Restrictions
First introduced

Bedrock Edition 1.10
PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1)

This article is about the command in the current version. For the command in other game versions, see Commands/tp.

Technically, teleport requires familiarity and can't cross planar boundaries. The former prevents teleporting in, since the players just won't know about the interior. The latter can stop ingress and egress cold: have enough planar bleed from something suitable and you can claim - straightfacedly - that they're on a different plane, and so. Aura moderate conjuration; CL 9th; Slot feet; Price 49,000 gp; Weight 3 lbs. When scrutinized closely, parts of these light gray boots appear to fade in and out of existence. Any character wearing this footwear may teleport three times per day, exactly as if she had cast the teleport spell. CONSTRUCTION REQUIREMENTS. Teleportation items. Edit source History Talk (0) Comments Share. See also: Anchors. This is a listing of some of the items that allow you to gate or port.

Teleports entities (players, mobs, etc.).

Although most commands can affect only chunks that have already been generated, /teleport can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination are newly generated.

Syntax[edit]

  • Java Edition
teleport <destination>
teleport <location>
teleport <targets> <destination>
teleport <targets> <location> [<rotation>]
teleport <targets> <location> facing <facingLocation>
teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]
  • Bedrock Edition
teleport <destination: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <destination: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: target> [checkForBlocks: Boolean]

Arguments[edit]

JE: <targets>: entity
BE: victim: target: CommandSelector<Actor>

Must be a player name, a target selector or a UUID‌[Java Edition only].
Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor.

JE: <location>: vec3
BE: destination: x y z: CommandPositionFloat

Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
Specifies the coordinates to teleport the target(s) to.

JE: <destination>: entity
BE: destination: target: CommandSelector<Actor>

Must be a player name, a target selector or a UUID‌[Java Edition only]. In Java Edition, the target selector must be of single type.
Specifies the entity to teleport the target(s) to.

JE: <rotation>: rotationBE: yRot: value: RelativeFloat and <xRot: value>: RelativeFloat

Must be a rotation with double‌[JE only] or float‌[BE only] number elements, including yaw and pitch, measured in degrees.
  • For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
  • For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
Tilde notation can be used to specify a rotation relative to the executor's rotation‌[JE only] or the target's previous rotation‌[BE only].

Teleportation Items 5e

Specifies the rotation.

JE: <facingLocation>: vec3
BE: lookAtPosition: x y z: CommandPositionFloat

Specifies the coordinates to make the target(s) facing to.

JE: <facingEntity>: entity
BE: lookAtEntity: target: CommandSelector<Actor>

Teleportation
Must be a player name, a target selector or a UUID‌[Java Edition only].
Specifies the entity to make the target(s) facing to.

JE: <facingAnchor>: entity_anchor

Must be either eyes or feet.
Specifies whether the entity'eyes or feet to make the target(s) facing to. If not specified, defaults to eyes. In Bedrock Edition, always facing eyes.

BE: checkForBlocks: Boolean: bool

Must be a boolean (either true or false).
If set to true, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). If false or not specified, the default behavior applies (do no check; just teleport the target(s)).

Teleportation Items 5e

Result[edit]

Teleportation
CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if <targets> or player: target fails to resolve to one or more entities (named players must be online) Failed
if <destination>, <facingEntity>, destination: target, or lookAtEntity: target fails to resolve to a single entity (named player must be online)
if destinated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of [-20000000, 20000000) Successful
if checkForBlocks: Boolean is true and the specified position is obscured N/A Failed
On successTeleports the targets to the specified destination.

Output[edit]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success11the number of entities that are teleported
Bedrock EditionOn fail0N/AN/A
/teleport <destination: x y z> ...On success1N/AN/A
/teleport <victim: target> <destination: x y z> ...On successthe number of targeted victim entitiesN/AN/A
/teleport <destination: target> ...On success2N/AN/A
/teleport <victim: target> <destination: target> ...On successthe number of victims plus 1N/AN/A

Examples[edit]

Teleportation Items Wow

  • To teleport yourself to Alice: teleport Alice
  • To teleport all players to yourself: teleport @a @s
  • To teleport yourself to x=100 and z=100, but three blocks above your current position: teleport 100 ~3 100
  • To rotate the nearest player 10 degrees to the right without changing their position:
    • execute @p ~ ~ ~ teleport @s ~ ~ ~ ~10 ~[Bedrock Edition only]
    • execute as @p at @s teleport @s ~ ~ ~ ~10 ~[Java Edition only]
  • In Java Edition, when used via the execute command, can teleport between the Overworld, the Nether and the End:
    • To teleport yourself to the same coordinates, but in the Nether: execute in minecraft:the_nether run teleport ~ ~ ~
    • To teleport all players to x=84 y=57 z=79 in the End: execute as @a in minecraft:the_end run teleport 84 57 79
    • To teleport Alice to x=251 y=64 z=-160 in the Overworld: execute as Alice in minecraft:overworld run teleport 251 64 -160

History[edit]

Java Edition
1.10pre1Added /teleport, which is like /tp, except that the target parameter is mandatory, the 'teleport to other player' usage is unavailable, and the use of relative coordinates is relative to the executor of the command, rather than relative to the target.
1.1317w45a/tp is no longer different from /teleport now, and become an alias of /teleport.
18w01aAdded facing to /teleport, which causes the target entity to face an entity or a location.
18w02a/teleport has been simplified a bit and players can now teleport to entities in other dimensions.
Pocket Edition Alpha
0.16.0build 1Added /teleport.
?Added facing mode.
Added checkForBlocks: Boolean.

Pathfinder Teleportation Items

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